Capitalism, in its current state, is basically a collection of people acting like greedy, thoughtless five-year-olds. All people understand is “mine”. There’s no forethought as to the effects of one’s actions and decisions. The damage that might be caused to others is not even considered. It’s simply people being grabby and greedy and obtuse and trying to hoard the biggest collection of what they want, which is generally money.
The CEO’s of the largest corporations remind me of a kid who is being told to share, but is being a selfish brat and screaming “NO!! MINE!!” ad nausaeum. And the Gov’t is like a bad parent. “When I try to get him to share he gets upset!”
Well, let him. Too bad. Humanity needs to help each other out because, unlike an actual five-year-old with a toy, when these business “leaders” commit fraud and arrange things in a way that maximizes profit while sacrificing everything else, the whole world suffers.
I don’t advocate that they should just give away their money to people who don’t work, or anything remotely like that. I’m saying that business should be done in a way where there’s a symbiotic relationship between the business and the consumer. The business should provide a product or service of reasonable quality, in a sustainable way, and if they do so, they get all the free advertising they could hope for.
Consider the game Minecraft. Someone invented a simple video game. It was a great concept and it allowed people to be truly creative. It gives you a world, and what you do with it is up to you. It was so well designed that while it was in its alpha stage it was already getting praise from around the internet. When it went into beta, it sold for a mere $15, and stayed at that price, where most games are now in the $60-$80 range, not to mention all the downloadable content that they want you to buy which can run into hundreds of dollars…for one game.
When Minecraft went into beta stage, it gained global popularity. The official release was more of a formality than anything else. They listened to their customers and included many features that people wanted. It was an interactive, symbiotic relationship. The man who created the game made $101 million for it in 2012 alone. More than enough for anyone. This on a game where the graphics look like something from the 80′s, but the gameplay is engrossing and fun.
He didn’t stoop to misleading advertising, nor did he ruin any lives, or lay off anyone. In fact, he expanded his company. It was a great example of someone coming up with a good idea, and rather than ignoring the public and ignoring quality, he opened up his product to the public and considered their input. He didn’t put any anti-piracy software on the game, which usually ends up punishing paying customers while doing nothing to prevent piracy.
In fact, the game is one of the most widely pirated, but with over $100 million in one year, what’s to worry about? Not getting $120 million? At that level of money, at which no one could complain of the slightest discomfort, any more is meaningless.
Yet there are those who make hundreds of billions every year, and it’s still not enough. The thought of making on cent less is anathema to them. Yet they could not possibly spend that much. That money will not go back into the economy and it will never be of any benefit to anyone, including the one who has it. They can’t take it with them when they die. It was hoarded for no purpose other than to simply have it and deprive others of having it.
Not only is that greedy and thoughtless, it’s unconscionable. It’s time for us to grow up and work together so that there’s a give and take exchange, where money flows through many hands, not a take and take raping of the economy where it goes only to a few.
It’s time for humanity to act like adults and be responsible with our economy, with each other, with our resources and with our very humanity itself.
© 2015 William Suphan
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